I am a programmer specializing in the intersection of art and technology. With a dual degree in Animation & Game Development and a minor in Computer Science from Purdue University, I possess a rare blend of artistic sensibility and rigorous technical skill. My passion lies in building the foundational systems that bring immersive worlds to life-from engineering custom 3D renderers in C++ to developing novel solutions for XR collaboration, as demonstrated in my co-authored research paper.
As a build integrator on team projects and a contract AI trainer, I have proven my ability to manage complex technical pipelines and contribute to cutting-edge development. I am driven to solve challenging problems in real-time graphics, engine development, and virtual reality, and I am seeking a role where I can apply my skills to create performant, visually stunning, and meaningful interactive experiences.
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