Dungeon Train - Gameplay Programmer & Build Integrator
A third-person action game developed in Unreal Engine 5 by a multidisciplinary team, where I was responsible for core gameplay programming and managing the project's technical pipeline.
Dungeon Train is a 3D action-adventure game created as our senior capstone project. As one of two programmers, I implemented key gameplay features using Unreal Engine's Blueprint system. In my critical role as Build Integrator, I managed the source control repository, merged contributions from all my team members, and ensured the stability and integrity of the project build throughout the development lifecycle.
Programming responsibilities included creating a working sprite animation system, movement systems, implementing enemies, player/enemy health and damage systems, level configuration and general gameplay systems.
Technologies: Unreal Engine, Blueprints, GitHub
3D Movement Platformer
A solo project in Unreal Engine that demonstrates basic character modifications, levels, and environment interactions. 
This project was one of my first in Unreal Engine and demonstrates my interest in character movement and level interactivity. This project was built from the ground up in Unreal Engine and includes a custom player character made using blueprints.
Technologies: Unreal Engine
Physics-Based Block Game
A team-based puzzle game in Unreal Engine where players solve environmental puzzles by throwing blocks to activate triggers.
A 3D puzzle game, developed collaboratively by a small team, centered on physics-based interactions. Players progress through levels by picking up and throwing wooden blocks to activate buttons and triggers. My role focused on implementing systems that added strategic depth and unique environmental challenges. 
Technologies: Unreal Engine, Blueprints​​​​​​​
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