Major Projects
Dungeon Train
Wooden Block Game
Movement Platformer
SpongeBob's House
Low-Poly Room
One Way, Or Another
Extra/WIP
Prop/Environment Modeling
Character Modeling
2D Game Engine
About Me
Thomas Birk
Technical Artist and Programmer
Major Projects
Dungeon Train
Wooden Block Game
Movement Platformer
SpongeBob's House
Low-Poly Room
One Way, Or Another
Extra/WIP
Prop/Environment Modeling
Character Modeling
2D Game Engine
About Me
Character Modeling
Goblin
Modeled a goblin skin based on the Clash of Clans goblin in ZBrush, then retopo'd and smoothed it in Maya. Through the process, poly count was reduced to around 1/10th original size with no loss of visual smoothness.
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