• Major Projects
  • Dungeon Train
  • Wooden Block Game
  • Movement Platformer
  • SpongeBob's House
  • Low-Poly Room
  • One Way, Or Another
  • Extra/WIP
  • Prop/Environment Modeling
  • Character Modeling
  • 2D Game Engine
About Me
Thomas Birk
Technical Artist and Programmer
  • Major Projects
  • Dungeon Train
  • Wooden Block Game
  • Movement Platformer
  • SpongeBob's House
  • Low-Poly Room
  • One Way, Or Another
  • Extra/WIP
  • Prop/Environment Modeling
  • Character Modeling
  • 2D Game Engine
About Me
2025
Dungeon Train
Dungeon Train is a hoard survival game that my team and I are creating. I am working as a build integrator and programmer. Alpha version coming May 2025.
2024
Wooden Block Game
Worked with a team to create a game with the core mechanic of picking up/throwing wooden blocks. Players navigate through challenges using this mechanic, along with additional attributes in each room, to figure out the mystery and complete the game.
2023
Movement Platformer
Fall 2023 - Created mechanics for a 3d platformer game. Emphasis was placed on character movement, trigger events, and level interactivity. Also developed level environments and themes, which have opportunity for future expansion. GitHub Repository: https://github.com/t-birk/CharacterMovement
2022
SpongeBob's House
Spring 2022 - Used ZBrush and Maya to create high-detailed props and environment based on the living room of SpongeBob's house
2022
Low-Poly Room
Spring 2022 - All models created from scratch
2022
One Way, Or Another
Spring 2022 - For this group project I created environment and character props, along with doing scene animation.
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